Sep. 2nd, 2011

francescacoppa: (OTW!byLim)
[personal profile] francescacoppa
In preparation for hosting fanart on the AO3 (that is, you will soon be able to upload art directly to our servers and not just link it from elsewhere), we are revising the official Terms of Service and our FAQ!

As always, we actively seek and very much appreciate feedback on all archive policies. The coding for fanart is still underway, and there is time to make changes, so if there's anything in this draft that concerns you, please let us know.

Read the draft policies and terms of service for artwork beneath the cut )
[identity profile] francescacoppa.livejournal.com
In preparation for hosting fanart on the AO3 (that is, you will soon be able to upload art directly to our servers and not just link it from elsewhere), we are revising the official Terms of Service and our FAQ!

As always, we actively seek and very much appreciate feedback on all archive policies. The coding for fanart is still underway, and there is time to make changes, so if there's anything in this draft that concerns you, please let us know.

Read the draft policies and terms of service for artwork beneath the cut )
otw_staff: otw logo, red symbol on white field (Default)
[personal profile] otw_staff
Here's a roundup of stories about "next generation fandom" that may be of interest to fans:
  • The Wharton business school recently held a For the Win: Serious Gamification conference in which business, government, and education providers came together to discuss how to motivate behavior in work spaces and the marketplace by leveraging their experience with motivating television viewers and fans in online game spaces. The participants noted, however, that success in leveraging fannish behavior in the workspace was dependent on both good design and projects "that really get at something core that people really, genuinely want to do."

  • In this ESPN post, a sports journalist notes that Twitter has not only given athletes a way to interact with fans, but has also colored the way that he reports on those athletes based upon what he learns about them through those interactions. He concludes that "Twitter has given fans a vehicle to root for players as human beings rather than as characterless objects, numerical fractions of a team." Twitter is also enabling fans to root for shows before they air. This Adweek article describes how advertisers are pre-identifying audiences by following conversations about upcoming TV shows. This advertiser attention could allow fans to draw in financial commitments for favorite stars' or producers' projects before they even air.

If you're part of gaming or sports fandoms why not contribute your experiences to Fanlore? Additions to the site are welcome from all fans.

We want your suggestions! If you know of an essay, video, article, event, or link you think we should know about, comment on the most recent Links Roundup — on transformativeworks.org, LJ, or DW — or give @OTW_News a shoutout on Twitter. Links are welcome in all languages!

Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

Mirrored from an original post on the OTW blog. Find related news by viewing our tag cloud.
[identity profile] otw-staff.livejournal.com
Here's a roundup of stories about "next generation fandom" that may be of interest to fans:
  • The Wharton business school recently held a For the Win: Serious Gamification conference in which business, government, and education providers came together to discuss how to motivate behavior in work spaces and the marketplace by leveraging their experience with motivating television viewers and fans in online game spaces. The participants noted, however, that success in leveraging fannish behavior in the workspace was dependent on both good design and projects "that really get at something core that people really, genuinely want to do."

  • In this ESPN post, a sports journalist notes that Twitter has not only given athletes a way to interact with fans, but has also colored the way that he reports on those athletes based upon what he learns about them through those interactions. He concludes that "Twitter has given fans a vehicle to root for players as human beings rather than as characterless objects, numerical fractions of a team." Twitter is also enabling fans to root for shows before they air. This Adweek article describes how advertisers are pre-identifying audiences by following conversations about upcoming TV shows. This advertiser attention could allow fans to draw in financial commitments for favorite stars' or producers' projects before they even air.

If you're part of gaming or sports fandoms why not contribute your experiences to Fanlore? Additions to the site are welcome from all fans.

We want your suggestions! If you know of an essay, video, article, event, or link you think we should know about, comment on the most recent Links Roundup — on transformativeworks.org, LJ, or DW — or give @OTW_News a shoutout on Twitter. Links are welcome in all languages!

Submitting a link doesn't guarantee that it will be included in a roundup post, and inclusion of a link doesn't mean that it is endorsed by the OTW.

Mirrored from an original post on the OTW blog. Find related news by viewing our tag cloud.

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