OTW Fannews: Honoring fanworks
Oct. 29th, 2012 02:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
- Fan films tend to be a particularly difficult and time consuming type of fanwork given their collaborative nature, whether they are animated or live action. At least for some gamers though, the best sort of fanwork is that which creates new games, though having projects shut down after so much time and effort are always a concern. Perhaps this was why the site EuroGamer had to clarify an earlier story that suggested Microsoft was barring fanworks from utilizing Halo content. "The majority of everything the community makes currently is fine, as long as they are not basically running a big Halo-based business or using Halo as if the IP was its own property. That isn't a change to our policy, simply a clarification and update of the dry legal language, and as we've mentioned, even that 'new' language was actually updated months ago. We don't have squads of lawyers waiting in the wings to go after folks making machinima, or showing off their skills in Halo." ( Read more... )